Unmute

27 – 28 SEPTEMBER 2014 VECTOR ARENA

With last year's critically acclaimed digital entertainment expo Digital Nationz bringing almost 7000 excited visitors through the gates this year's event is one you will want to be part of!

ONLY AT OUR SHOW

THE SHOW BRINGS YOU NEW AND EXCITING CONTENT THAT YOU CANT SEE ANYWHERE ELSE!

LG DIGI TALKZ SPEAKER SESSIONS

With LG committed as a partner for the LG DIGI TALKZ speaker sessions and with an established network of speakers from last year, this year we continue our commitment to bring exciting and engaging speakers who will blow you away!

LG DIGITALKZ 2014 SPEAKERS (FIRST ANNOUNCEMENT)

Jason Sussman

Jason Sussman

Senior Environment Artist | BUNGIE View Details
Josie Nutter

Josie Nutter

Software Engineer and UX Specialist | TECHNICAL ILLUSIONS View Details
David Johnson

David Johnson

Lead Visual Effects Artist | INFINITY WARD View Details
Michelle Dickinson

Michelle Dickinson

Dr Michelle Dickinson, aka Nano Girl View Details
Dmitry Selitskiy

Dmitry Selitskiy

Founder and CEO | THOUGHT-WIRED View Details
Fletcher Dunn

Fletcher Dunn

Software Developer | VALVE View Details
Jason Sussman

Jason Sussman

Senior Environment Artist | BUNGIE

An Army veteran from Dallas, Texas, Jason Sussman brings 14 years of gaming industry experience to his role as Senior Environment Artist on Destiny. Of those 14 years, eight years have been spent at Bungie, creating single player and competitive multiplayer maps, and DLC environments for Halo 3, Halo 3: ODST, and Halo: Reach. Currently, Jason designs and creates destination environments for Destiny’s Mars location.

- Destiny (PS4, Xbox One, Xbox360, PS3)
- Halo: REACH DLC “Nobel Map Pack” (Xbox360)
- Halo: REACH (Xbox360)
- Halo: ODST (Xbox360)
- Halo 3: DLC Heroic,Legendary,Mythic map packs (Xbox360)
- Halo 3 (Xbox360)

Jason will be found around the Big Pipe – Media Design School stand to do more Q&A’s when he isn’t speaking.

Josie Nutter

Josie Nutter

Software Engineer and UX Specialist | TECHNICAL ILLUSIONS

Josie Nutter is a software engineer and UX specialist with over 15 years of experience in the video games industry. She has a B.S. in Human Centered Design and Engineering from the University of Washington, where she received the Undergraduate Award of Excellence for demonstrating special strength in innovation. Coming from a background in gameplay and tools programming at studios such as Crystal Dynamics, Snowblind Studios, and PopCap Games, she is now working on the software side of castAR for Technical Illusions after helping launch a successful Kickstarter campaign that raised over $1M.

Josie will be found around the Big Pipe – Media Design School stand to do more Q&A’s when he isn’t speaking.

David Johnson

David Johnson

Lead Visual Effects Artist | INFINITY WARD

David Johnson is the Lead Visual Effects Artist at Activision/Blizzard’s Infinity Ward studio, most recently working on Call of Duty: Ghosts. David has been working as an artist in computer graphics for 16 years, and has dedicated his career toward games since 2000. He has worked on over 17 titles small and large, including some of the industries biggest blockbusters like Call of Duty: Modern Warfare 2, 3 Ghosts and Halo 3. David has been published as a contributing author of the book “Introduction to Game Development”, where he wrote the chapters on modeling and effects. David is a two time Visual Effects Society Award winner for his work on Call of Duty: Modern Warfare 2 and Ghosts. David is also on the Board of Directors of the Visual Effects Society.

Michelle Dickinson

Michelle Dickinson

Dr Michelle Dickinson, aka Nano Girl

Michelle has a talent of being able to break pretty much anything put in front of her, which is lucky because that’s her job. As the director of New Zealand’s only Nanomechanical testing laboratory Michelle gets to make and break things on a daily basis.
With regular slots on National television and radio, Michelle is passionate about explaining complex concepts in everyday language and strives towards breaking down the barriers created by high walls of scientific and technical jargon.
Lots of people collect things and Michelle likes to collect certificates, including one that says PhD and a couple of other postgraduate qualifications, the desire to keep learning and challenging herself never stops.
With an internal compass that seeks out adrenaline and adventure, Michelle is often found salinating her skin while kitesurfing, exfoliating her fingertips on a rock climbing mission, or creating tree bark skin impressions from a mountainbike ride.
Michelle tries to break all the stereotypes that are traditionally associated with the tech field, by bringing her high energy personality, an enthusiasm for gadgets and a style of presenting that will make you want to join in too!

Dmitry Selitskiy

Dmitry Selitskiy

Founder and CEO | THOUGHT-WIRED

Dmitry founded Thought-Wired with the vision of making the world accessible to everybody.

On their journey to develop assistive solutions based on direct brain interfaces and principles of user-centred design, thought-wired gained invaluable knowledge and expertise for working with the newest interfacing technologies.

Now they want to share that knowledge with you.

http://www.thought-wired.com/

Fletcher Dunn

Fletcher Dunn

Software Developer | VALVE

Fletcher has been making video games since 1995 and has around a dozen titles under his belt on a variety of gaming platforms. He worked at Terminal Reality in Dallas, where as principal programmer he was one of the architects of the Infernal Engine and lead programmer on BloodRayne. He was a technical director for The Walt Disney Company at Wideload Games in Chicago and the lead programmer for Disney Guilty Party, IGN’s E3 2010 Family Game of the Year. He now works for Valve Software in Bellevue, Washington. Oh, but his biggest claim to fame by *far* is as the namesake of Corporal Dunn from Call of Duty: Modern Warfare 2.

Fletcher Dunn will be found around the Big Pipe – Media Design School stand to do more Q&A’s when he isn’t speaking and is coming courtesy of Media Design School.

WORKSHOPS

Last year visitors learned how 3D printing works, got a first hand experience with augmented reality and got to make fun creative movies on their smart devices under the supervision of some of the countries leading minds from AUT Colab.   This year we are looking at new opportunities to showcase cutting edge technologies in an approachable way, giving everyone a chance to get involved!

EXHIBITS, PREVIEWS, PROTOTYPES!

We have partnered with some of New Zealand's most innovative companies to bring you the most exciting mix of gizmos, gadgets and new technology you could imagine!

BUY TICKETS

TICKETS CAN BE BOUGHT THROUGH TICKETMASTER

[CLICK HERE TO BUY YOUR TICKETS NOW]

PRE-SALE PASSES (online)

ONE DAY

GENERAL ADMISSION (15+):
$19 + BOOKING FEE

CONCESSIONS (Under 15, Students, 65+):
$14 + BOOKING FEE

FAMILY PASS (2 adults 3 children under 15):
$55 + BOOKING FEE

TWO DAY

GENERAL ADMISSION (15+):
$34 + BOOKING FEE

CONCESSIONS (Under 15, Students, 65+):
$24 + BOOKING FEE

FAMILY PASS (2 adults 3 children under 15):
$90 + BOOKING FEE

BIG PIPE ARENA LAN PARTY:
$69 + BOOKING FEE (includes a 2 day pass to DNZ value $34)

LOGITECH G POWER PRO CHAMPIONSHIPS:
$89 + BOOKING FEE (includes a 2 day pass to DNZ value $34)

CHILDREN UNDER 10 GET FREE ENTRY WITH AN ACCOMPANYING ADULT

 

VIP ADD ON PASS (limited availability)

Adding VIP to your ticket is a great way to experience the show in a intimate and exciting way, after feedback from last year’s show we have added benefits that makes this limited ticket a standout purchase.

  • 1 Hour Early Access on each show day (9am start)
  • 20-30 minute VIP ONLY Q&A with a panel of speakers each morning (9.30am start)
  • Queue Jumper Lanyard allowing you to get past the queue ONCE per activation and day (2 day pass needed to queue jump both days)
  • Guaranteed seating for all speaker sessions (subject to pre-booking and arriving on time to the session)
  • Priority for workshops (workshops are extremely limited in size, but we will prioritise VIPs through pre-booking)
VIP ONE DAY ADD ON:
$35 + BOOKING FEE

VIP TWO DAY ADD ON:
$69 + BOOKING FEE

 

 

DOOR TICKET PRICES (subject to availability, we recommend booking online)

ONE DAY

GENERAL ADMISSION (15+:)
$25 + BOOKING FEE

CONCESSIONS (Under 15, Students, 65+):
$20 + BOOKING FEE

FAMILY PASS (2 adults 3 children under 15):
$90 + BOOKING FEE

TWO DAY

GENERAL ADMISSION (15+):
$40 + BOOKING FEE

CONCESSIONS (Under 15, Students, 65+):
$35 + BOOKING FEE

FAMILY PASS (2 adults 3 children under 15):
$110 + BOOKING FEE

BIG PIPE ARENA LAN PARTY:
$80 + BOOKING FEE (info about the LAN will be available shortly)

LOGITECH POWER PRO CHAMPIONSHIPS:
$100 + BOOKING FEE (info about the LAN will be available shortly)

CHILDREN UNDER 10 GET FREE ENTRY WITH AN ACCOMPANYING ADULT

 

VIP ADD ON PASS (limited availability)

Adding VIP to your ticket is a great way to experience the show in a intimate and exciting way, after feedback from last year’s show we have added benefits that makes this limited ticket a standout purchase.

  • 1 Hour Early Access on each show day (9am start)
  • 20-30 minute VIP ONLY Q&A with a panel of speakers each morning (9.30am start)
  • Queue Jumper Lanyard allowing you to get past the queue ONCE per activation and day (2 day pass needed to queue jump both days)
  • Guaranteed seating for all speaker sessions (subject to pre-booking and arriving on time to the session)
  • Priority for workshops (workshops are extremely limited in size, but we will prioritise VIPs through pre-booking)
VIP ONE DAY ADD ON:
$40 + BOOKING FEE

VIP TWO DAY ADD ON:
$80 + BOOKING FEE

 

[CLICK HERE TO BUY YOUR TICKETS NOW]

 

 

EXHIBIT/SPONSOR

This digital lifestyle expo is completely unique in New Zealand and offers exciting opportunities for you to participate:

WE'D LOVE TO HEAR FROM YOU!